Unit 1 Family Letter
| - Math Fact Practice - addition, subtraction, multiplication, division, place value, fractions and more
- Name That Number - (with 2 cards) - created by the makers of Everyday Math
- Place Value Game (1.2) - place digits in a number one at time to make the highest possible number
- Pace Values (1.2) - tell the amount of ones, tens and hundreds in a number
- My Place (1.2) - identify the place value of given numbers
- 1-100 Number Paint (1.2, 1.7) - examine a hundreds grid and use paint colors to show patterns
- Splat Square and Reveal Splat Square (1.2, 1.7) - splatter paint on numbers in a hundreds chart
- Measurement - page full of links on time, money, linear measurement, weight, mass, capacity and temperature
- Mean, Median and Mode
- Graph Reading Quiz
- Time Clock - (1.4) Move the hands to show the time on the clock
- What Time is it? -(1.4) Choose the correct time
- The Right Time (1.4) Choose the right time and whether it's AM or PM
- Tally Chart or Bar Chart (1.5) - create and label a bar or tally chart with your own data
- Collecting and Organizing Data (1.5) - roll the dice then record your results to create a tally chart
- Base Blocks (1.5) - use blocks to represent a number
- Create a Graph (1.5) make a variety of graphs
- Let's Graph (1.5) make a pictograph using the data shown
- Concentration (1.6) - one or two player game matching number names with numbers on cards
- Cookie Dough (1.6) - give written numbers on checks and/or give the digits for written numbers
- Place Value in Words and Numbers (1.6) - type the correct digits for written numbers
- Calculator Games for Kids (1.8) - lots of fun calculator activities
- Crack Hacker's Safe (1.11) - complete the pattern to open the safe
- Find a Pattern I and Find a Pattern 2 (1.11) - fill in the missing number in the sequence
- Pattern Quest - you have eight guesses to get the secret pattern using clues along the way
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Unit 2 Family Letter
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Unit 3 Family Letter
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Unit 4 Family Letter
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Unit 5 Family Letter
| - Number Top-It - Place value to five digits (created by the makers of Everyday Math)
- Base-10 Blocks and Base-10 Blocks to 1,000 - open-ended tools to explore place value
- Place Value Games
- Place Value Quiz
- Place Value Puzzler - click on the digit in the designated place to show all the pieces of a puzzle
- Place Value Game (5.2) - place digits in a number one at time to make the highest possible number
- Spin to Win (5.2) - two-player game where you spin then place digits to make the largest number
- Place Value (5.2) - narrated video about place value - activities follow the video
- Place a Number (5.2) - place a number on the number line
- Place Value Activities - from eThemes/eMints
- U.S Census (5.4) - activities related to the government census for 2010 - 2000 Fact Sheet
- One False Move (5.1, 5.2, 5.5) - click numbers in ascending or descending order to get through the haunted house
- AAAMath Place Value and Place Value to 6-digits (5.1-5.3, 5.5) - answer place value questions
- Rounding Online Flash Cards (5.1-5.3, 5.5) round to the nearest ten, hundred, thousand, etc.
- Seashell Rounding Activity Page - from Jan Brett
- Rounding and Estimating Quiz - from BBC Skillwise
- Pattern Blocks (5.6) - open-ended tool with online pattern blocks to manipulate
- Base Blocks Decimals (5.8, 5.9, 5.11) - base-10 blocks with decimals
- Create a Graph (5.12) - various graphing tools including line graph
- Sketchbook (5.12 and others) - 40 different kinds of online paper with a pencil - includes graph paper, graphs, fraction circles, a clock, etc. - use with smartboard
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Unit 6 Family Letter
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Unit 7 Family Letter
| - See links in Unit 4
- Division Divers (7.6) - retreive the treasure from the ocean floor before you run out of oxygen
- Estimation (7.7)- timed estimation activity with hundreds and thousands
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Unit 8 Family Letter
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Unit 9 Family Letter
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Unit 10 Family Letter
| - Estimation of Length (10.1) - watch the video then complete the activities
- Animal Weigh-in (10.4) - move weights to the scale to balance the animal's weight (metric also)
- Weight and Capacity (10.5, 10.6) - watch the video then complete the activities
- Fill and Pour (10.6) - fill and pour between containers until you get to the target amount
- Handling Data (10.7) - explore mean, median and mode
- Train Race (10.7) - compare mean, median and range
- Planet Hop (10.11) - find the coordinates of four planets to find the equation of the line you've created
- Find Hurkle (10.11) - find an invisible creature called a Hurkle who is lurking on the coordinate grid
- Billy Bug (10.11) - grub (food) is waiting for Billy Bug at designated coordinates on the graph - feed him
- Graph Points Quiz - click on Quadrant One
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Unit 11 Family Letter
| - Fish Tank (11.2-11.4, 11.6) - what is the probability that Pythagoras will catch a red fish?
- Chances (11.2-11.4, 11.6) - choose how many times you want to roll the dice then see the outcome
- Ken White's Coin Flipping Page (11.3) - choose whether to flip dimes or pennies and how many
- Interactive Spinner (11.5) - open-ended spinner to manipulate
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Vocabulary | |
Assessments | |
General | |
Extras Year-End Family Letter | |